![]() Re-rigging would therefore break compatibility with existing animations and destroy carefully weight painted items. The characters imported from Character Creator and iClone are already rigged and weighted and are cross compatible with the extensive animation library for CC/iClone/ActorCore. This is then used to automatically generate the Rigify Rig and weight paint the model for use with that Rigify Rig - which can then be used to create animations. The basic workflow for Rigify involves using a T-posed model and generating a Meta-Rig which then has it’s pose manually matched to the T-pose of the model. To make use of it, we must consider the following. Since version 2.79 (2017) Blender ships with the excellent Rigify control rigging tool. A more popular means of animation editing/creation is to use a Control Rig which allows easy posing and manipulation of the character using simple controls. These skeletal animations can be directly edited using Blender, however this can often be a difficult process. Characters imported into Blender from either Character Creator or iClone using the Standard Import which have animation track(s) will have those animations imported as separate Blender actions.
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